Making Steve Jobs an Icon

To user interface & icon designers everywhere Susan Kare needs no introduction, it was she who designed the icons for the first Macintosh. Through her friend Andy Hertzfeld (a member of the original Mac team) she came to work at Apple after receiving a Ph.D. in fine art from New York University. In 1983 she joined the Macintosh software group and went on to create all of the original Mac’s icons and UI elements. From the ubiqutous trash bin, watch, pouring paint can and bomb icons to the portrait of a computer with a sly Mona Lisa smile, her work has graced desktops all across the world.

Which brings us to the story of the ‘The Steve Icon’; one day way back in February 1983 Susan Kare was busy creating icons for the Finder. Those were simple icons, only 32 by 32 black or white pixels or 1024 dots in total. It was said Kare would also draw lots of other images as well, for either practice or just for fun, usually reflecting her somewhat playful sense of humor. Then in the spur of the moment she took it upon herself to start drawing a portrait of Steve Jobs – no small task within such a tiny space, but somehow Susan succeeded in crafting an instantly recognizable likeness with a mischevious grin that captured a lot of Steve’s personality. It was reported that Jobs himself approved of the icon. Before long other members of the Mac team came to Susan requesting that they too be forever immortalised in 32 by 32 pixels – it became a Mac team status symbol to be iconified.

The Steve Icon

Kare left Apple around the same time as Jobs and went on to become the 10th employee at his new company NeXT – where she undertook the role of creative director. One of her first projects was to oversee the design of the NeXT logo for which she hired her idol the great Paul Rand. Nowadays as a freelance user interface graphic designer, she works for some of the biggest tech companies in the world including Electronic Arts, Facebook, IBM, Sony Pictures, Motorola and Microsoft. In recent interviews she has stated that over the past 10 years, she has drawn more than 2,000 icons.

No mean feat – even for the lady who had a hand in making Steve Jobs an icon, in both a metaphorical and a literal sense.


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On Tuesday, October 6th, 2009 at 10:56 pm 1 Comment »


Innovation at Pixar

It goes without saying that Pixar are one of the most innovative companys around today. From the very outset they have made creative thinking an artform and have created a working-environment that encourages their employees to explore and embrace ideas on an ongoing basis, in turn ensuring that the innovation so critical to their success is both maintained and nurtured.

Brad Bird, whom Pixar hired after seeing his animated version of The Iron Giant, recently discussed in an interview the innovation process at Pixar. In this interview he stresses that for imagination-based companies to succeed in the long run, making money cannot be the focus. He then goes on to discuss 9 key lessons which give great insight into the companies culture and the approaches they use to ensure they remain at the top of their game. Those lessons on fostering innovation are an absolute must read and can be found here.

Steve Jobs hired Bird, because after three huge box-office successes, namely Toy Story, A Bug’s Life, and Toy Story 2, he was worried Pixar might struggle to stay innovative. Jobs told Bird: “The only thing we’re afraid of is complacency—feeling like we have it all figured out”.

Jobs had stated in a letter to shareholders in 1997 that

“We believe there are only two significant brands in the film industry– “Disney” and “Steven Spielberg”. We would like to establish “Pixar” as the third.”

Disney purchased Pixar earlier this year for the princely sum of $7.4 billion so it could well be argued that Jobs has seen to it that Pixar achieved its goal of becoming the third significant brand.


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On Sunday, October 4th, 2009 at 9:23 pm Comments Off


The Way Things Go

RFID and NFC will both undoubtedly play a huge role in the field of Interaction Design in the coming years. The Institute of Design at the Oslo School of Architecture and Design in Norway have been carrying out some very interesting research in the field and have in turn come up with some very innovative applications utilising these Near Field Communications technologies. Their Touch initiative is a research project that investigates Near Field Communication, a technology that in short enables connections between mobile phones and physical things.

For their Nearness project they put together a nice short video in collaboration with BERG which illustrates some of the potential applications of these technologies.

Whilst watching the clip I was immediately reminded of the mind-blowing Honda Accord Cog Commercial which was made a number of years ago. You can watch the advert below.

The Touch group have obligingly acknowledged their influences and also included a mention of the art movie filmed by Swiss artists Peter Fischli and David Weiss called ‘Der Lauf der Dinge’ or ‘The Way Things Go’. For their film they built a enormous, precarious structure 100 feet long out of common items. Using fire, water, gravity, and chemistry they created a mind-blowing chain reaction of physical and chemical interactions and precisely crafted chaos.

As a child I was fascinated by dominos and can recall watching with amazement those videos in which thousands of carefully placed pieces of plastic ran meandering paths on massive high-school gym floors. There is something hugely captivating about watching a chain of self-triggering events, and all of these movies use this technique to great effect.

From the world of art to the business of advertising and eventually arriving in the field of interaction design, the ‘visual chain of events’ device has been used to great effect. Lets see where it turns up next.


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On Sunday, September 27th, 2009 at 8:37 pm Comments Off